![]() ![]() When I learned it could be played solo, and could be purchased for less than $50, I thought I’d give it a try. In July Gloomhaven: Jaws of the Lion was published. I find myself with a lot of pandemic-induced free time on my hands. With all the overhead, why not just play an actual tabletop RPG instead of carrying around a massive $140 box?įast-forward to 2020. It seemed like a substitute for a “real” D&D game.The party succeeded in the scenario, but it wasn’t because I contributed anything. By the time I grasped that a character’s activity deck was the “clock” of the game, it was already 2/3rds over.I didn’t know what to do with my character. In particular, the way the owner of the game explained it, it seemed like attacking anything was risky because of the combat deck.The game had lots of aspects that I found hard to grasp all at once: elements, multiple decks of cards, character goals, scenario goals (the last two were not the same), blessings and curses that didn’t affect you but one of your decks. ![]() The basic idea was “dungeon crawl in a box”: a co-op game in which you sent characters on adventures to gain loot and skills.Īt a gaming party, an acquaintance brought a copy and I played a sample game. It came in a big box with hundreds of components. At $140, it was among the most expensive board games published (though that price point has been exceeded since then). This is a review of Gloomhaven: Jaws of the Lion by someone who didn’t care for the original Gloomhaven. ![]()
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